WhatELSE: Shaping Narrative Spaces at Configurable Level of Abstraction for AI-bridged Interactive Storytelling
Zhuoran Lu, Qian Zhou, Yi Wang
TL;DR
WhatELSE addresses the challenge of authoring controllable AI-bridged interactive narratives by shaping narrative spaces at configurable abstraction levels. It introduces a narrative space editor with three views (Pivot, Outline, Variants) and a bidirectional pipeline that transforms narrative instances into outlines and unfolds outlines into executable plots via LLM-based narrative planning grounded in a game environment. In a user study with 12 participants and a technical evaluation, the approach improved authors' perception and editing of narrative space, preserved authorial intent during gameplay, and produced more engaging, responsive game events compared with a baseline. The work demonstrates a practical pathway to balance authorial control and player agency in AI-driven storytelling and suggests integration opportunities with traditional IN tools and game engines.
Abstract
Generative AI significantly enhances player agency in interactive narratives (IN) by enabling just-in-time content generation that adapts to player actions. While delegating generation to AI makes IN more interactive, it becomes challenging for authors to control the space of possible narratives - within which the final story experienced by the player emerges from their interaction with AI. In this paper, we present WhatELSE, an AI-bridged IN authoring system that creates narrative possibility spaces from example stories. WhatELSE provides three views (narrative pivot, outline, and variants) to help authors understand the narrative space and corresponding tools leveraging linguistic abstraction to control the boundaries of the narrative space. Taking innovative LLM-based narrative planning approaches, WhatELSE further unfolds the narrative space into executable game events. Through a user study (N=12) and technical evaluations, we found that WhatELSE enables authors to perceive and edit the narrative space and generates engaging interactive narratives at play-time.
