Expected Variational Inequalities
Brian Hu Zhang, Ioannis Anagnostides, Emanuel Tewolde, Ratip Emin Berker, Gabriele Farina, Vincent Conitzer, Tuomas Sandholm
TL;DR
This work introduces expected variational inequalities (EVIs), a relaxation of variational inequalities that seeks a distribution over decision variables so that the VI constraint holds in expectation for a broad class of deviations. By leveraging ellipsoid-based methods (EAH) and regret minimization, the authors show polynomial-time solvability when the deviation set $\Phi$ consists of linear endomorphisms, and they connect EVIs to correlated equilibria, including refined notions like anonymous linear correlated equilibria (ALCE). They establish existence results under mild conditions, provide hardness results for unrestricted $\Phi$, and develop scalable algorithms that work even with coupled constraints and nonconcave or nonsmooth utilities. The framework extends the reach of correlated equilibria beyond games and yields performance guarantees for underlying objectives via a generalized smoothness notion, offering a principled, tractable alternative to solving VIs in many settings. Overall, EVIs offer a principled balance between expressivity and tractability with potential impact across optimization, game theory, and economic modeling.
Abstract
Variational inequalities (VIs) encompass many fundamental problems in diverse areas ranging from engineering to economics and machine learning. However, their considerable expressivity comes at the cost of computational intractability. In this paper, we introduce and analyze a natural relaxation -- which we refer to as expected variational inequalities (EVIs) -- where the goal is to find a distribution that satisfies the VI constraint in expectation. By adapting recent techniques from game theory, we show that, unlike VIs, EVIs can be solved in polynomial time under general (nonmonotone) operators. EVIs capture the seminal notion of correlated equilibria, but enjoy a greater reach beyond games. We also employ our framework to capture and generalize several existing disparate results, including from settings such as smooth games, and games with coupled constraints or nonconcave utilities.
