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Efficient 4D Gaussian Stream with Low Rank Adaptation

Zhenhuan Liu, Shuai Liu, Yidong Lu, Yirui Chen, Jie Yang, Wei Liu

TL;DR

This work tackles dynamic novel view synthesis under continual learning by representing scenes with 3D Gaussian splats and applying a low-rank adaptation-based deformation model. The proposed LR-4DGStream fuses per-gaussian embeddings with a plane-based deformation encoder and a rank-$\lambda$ update to dramatically reduce streaming bandwidth while preserving competitive rendering quality. Evaluations on the DyNeRF dataset demonstrate 20 FPS rendering and bandwidth savings of about 90% compared with offline baselines, with PSNR/DSSIM/LPIPS comparable to state-of-the-art methods. The approach highlights the practicality of 4D Gaussian representations for real-time, long-sequence dynamic view synthesis, while noting challenges in cross-scene generalization for future work.

Abstract

Recent methods have made significant progress in synthesizing novel views with long video sequences. This paper proposes a highly scalable method for dynamic novel view synthesis with continual learning. We leverage the 3D Gaussians to represent the scene and a low-rank adaptation-based deformation model to capture the dynamic scene changes. Our method continuously reconstructs the dynamics with chunks of video frames, reduces the streaming bandwidth by $90\%$ while maintaining high rendering quality comparable to the off-line SOTA methods.

Efficient 4D Gaussian Stream with Low Rank Adaptation

TL;DR

This work tackles dynamic novel view synthesis under continual learning by representing scenes with 3D Gaussian splats and applying a low-rank adaptation-based deformation model. The proposed LR-4DGStream fuses per-gaussian embeddings with a plane-based deformation encoder and a rank- update to dramatically reduce streaming bandwidth while preserving competitive rendering quality. Evaluations on the DyNeRF dataset demonstrate 20 FPS rendering and bandwidth savings of about 90% compared with offline baselines, with PSNR/DSSIM/LPIPS comparable to state-of-the-art methods. The approach highlights the practicality of 4D Gaussian representations for real-time, long-sequence dynamic view synthesis, while noting challenges in cross-scene generalization for future work.

Abstract

Recent methods have made significant progress in synthesizing novel views with long video sequences. This paper proposes a highly scalable method for dynamic novel view synthesis with continual learning. We leverage the 3D Gaussians to represent the scene and a low-rank adaptation-based deformation model to capture the dynamic scene changes. Our method continuously reconstructs the dynamics with chunks of video frames, reduces the streaming bandwidth by while maintaining high rendering quality comparable to the off-line SOTA methods.

Paper Structure

This paper contains 13 sections, 4 equations, 2 tables.