Peripheral Teleportation: A Rest Frame Design to Mitigate Cybersickness During Virtual Locomotion
Tongyu Nie, Courtney Hutton Pospick, Ville Cantory, Danhua Zhang, Jasmine Joyce DeGuzman, Victoria Interrante, Isayas Berhe Adhanom, Evan Suma Rosenberg
TL;DR
This paper tackles cybersickness during virtual locomotion and introduces peripheral teleportation, a rest-frame periphery rendering technique that uses two RF cameras to create an Earth-referent peripheral view. By discretely teleporting the RF cameras and blending peripherally with a dithering transition, the method preserves visible detail while aligning optical flow with physical motion, mitigating discomfort. In a between-subjects study (N=90) against a traditional black FOV restrictor and an unrestricted control, peripheral teleportation reduced discomfort (ADS and RDS) and enabled longer task engagement, outperforming the FOV restriction in some metrics. The work demonstrates that rest-frame based peripheral rendering can be a practical, software-based addition to cybersickness mitigation strategies, with potential for further optimization via gaze-contingent design and trajectory prediction.
Abstract
Mitigating cybersickness can improve the usability of virtual reality (VR) and increase its adoption. The most widely used technique, dynamic field-of-view (FOV) restriction, mitigates cybersickness by blacking out the peripheral region of the user's FOV. However, this approach reduces the visibility of the virtual environment. We propose peripheral teleportation, a novel technique that creates a rest frame (RF) in the user's peripheral vision using content rendered from the current virtual environment. Specifically, the peripheral region is rendered by a pair of RF cameras whose transforms are updated by the user's physical motion. We apply alternating teleportations during translations, or snap turns during rotations, to the RF cameras to keep them close to the current viewpoint transformation. Consequently, the optical flow generated by RF cameras matches the user's physical motion, creating a stable peripheral view. In a between-subjects study (N = 90), we compared peripheral teleportation with a traditional black FOV restrictor and an unrestricted control condition. The results showed that peripheral teleportation significantly reduced discomfort and enabled participants to stay immersed in the virtual environment for a longer duration of time. Overall, these findings suggest that peripheral teleportation is a promising technique that VR practitioners may consider adding to their cybersickness mitigation toolset.
