ChunkFormer: Masked Chunking Conformer For Long-Form Speech Transcription
Khanh Le, Tuan Vu Ho, Dung Tran, Duc Thanh Chau
TL;DR
ChunkFormer addresses the memory and padding challenges of long-form ASR by introducing chunk-based processing with relative right context, endless decoding, overlapping chunk transformation (OCT), and masked batch decoding. This combination enables transcription of very long audio on low-memory GPUs, achieving up to 980 minutes on a single 80GB GPU and a 7.7% absolute WER improvement on earnings-focused datasets, while preserving accuracy on shorter tasks. The architecture integrates a convolutional enhanced chunking scheme with limited-context attention to dramatically reduce memory and compute costs, delivering up to a 3.7x efficiency gain over prior state-of-the-art models. These results demonstrate the practicality of ChunkFormer for industrial-scale ASR deployments, offering scalable, cost-effective long-form transcription without sacrificing short-form performance.
Abstract
Deploying ASR models at an industrial scale poses significant challenges in hardware resource management, especially for long-form transcription tasks where audio may last for hours. Large Conformer models, despite their capabilities, are limited to processing only 15 minutes of audio on an 80GB GPU. Furthermore, variable input lengths worsen inefficiencies, as standard batching leads to excessive padding, increasing resource consumption and execution time. To address this, we introduce ChunkFormer, an efficient ASR model that uses chunk-wise processing with relative right context, enabling long audio transcriptions on low-memory GPUs. ChunkFormer handles up to 16 hours of audio on an 80GB GPU, 1.5x longer than the current state-of-the-art FastConformer, while also boosting long-form transcription performance with up to 7.7% absolute reduction on word error rate and maintaining accuracy on shorter tasks compared to Conformer. By eliminating the need for padding in standard batching, ChunkFormer's masked batching technique reduces execution time and memory usage by more than 3x in batch processing, substantially reducing costs for a wide range of ASR systems, particularly regarding GPU resources for models serving in real-world applications.
