"It Brought the Model to Life": Exploring the Embodiment of Multimodal I3Ms for People who are Blind or have Low Vision
Samuel Reinders, Matthew Butler, Kim Marriott
TL;DR
The paper investigates whether embedding I3Ms with non-visual design factors can enhance engagement and perceived embodiment for BLV users. Using two model subjects (Saturn V Rocket and Egyptian Pyramids) configured in High and Low Embodied Modes, the study with 12 BLV participants shows that higher embodiment increases liveliness and engagement, though its impact on trust is inconclusive. The work demonstrates significant benefits of embodied design factors, especially haptic feedback and individualized voices, and offers practical design recommendations to improve BLV access to educational and museum content. It establishes a foundation for future research on embodied I3Ms, including broader model sets, real-world deployments, and the integration of generative AI to enhance conversational capabilities.
Abstract
3D-printed models are increasingly used to provide people who are blind or have low vision (BLV) with access to maps, educational materials, and museum exhibits. Recent research has explored interactive 3D-printed models (I3Ms) that integrate touch gestures, conversational dialogue, and haptic vibratory feedback to create more engaging interfaces. Prior research with sighted people has found that imbuing machines with human-like behaviours, i.e., embodying them, can make them appear more lifelike, increasing social perception and presence. Such embodiment can increase engagement and trust. This work presents the first exploration into the design of embodied I3Ms and their impact on BLV engagement and trust. In a controlled study with 12 BLV participants, we found that I3Ms using specific embodiment design factors, such as haptic vibratory and embodied personified voices, led to an increased sense of liveliness and embodiment, as well as engagement, but had mixed impact on trust.
