On the Complexity of Minimising the Moving Distance for Dispersing Objects
Nicolás Honorato-Droguett, Kazuhiro Kurita, Tesshu Hanaka, Hirotaka Ono
TL;DR
This work formalizes Geometric Graph Edit Distance (GGED), where moving geometric objects to modify intersection graphs incurs a total moving distance cost. It gives an $O(n\log n)$ algorithm for unit interval graphs to disperse objects and satisfy sparse properties such as edgeless, acyclic, or $k$-clique-free states, while proving strong NP-hardness for weighted interval graphs under the same targets. It further shows that the minimax variant on unit disk graphs is strongly NP-hard under both $L_1$ and $L_2$, via a Planar 3-SAT gadget-based reduction. The results delineate a sharp contrast between tractable unit-interval scenarios and intractable weighted/disk settings, and they introduce a detailed gadget-based reduction framework that could inform future geometric modification problems in higher dimensions or with different edit operations.
Abstract
We study Geometric Graph Edit Distance (GGED), a graph-editing model to compute the minimum edit distance of intersection graphs that uses moving objects as an edit operation. We first show an $O(n\log n)$-time algorithm that minimises the total moving distance to disperse unit intervals. This algorithm is applied to render a given unit interval graph (i) edgeless, (ii) acyclic and (iii) $k$-clique-free. We next show that GGED becomes strongly NP-hard when rendering a weighted interval graph (i) edgeless, (ii) acyclic and (iii) $k$-clique-free. Lastly, we prove that minimising the maximum moving distance for rendering a unit disk graph edgeless is strongly NP-hard over the $L_1$ and $L_2$ distances.
