Homogenization and Mean-Field Approximation for Multi-Player Games
Rama Cont, Anran Hu
TL;DR
The paper extends mean-field game theory to heterogeneous populations by introducing a homogenization framework that partitions agents into near-homogeneous sub-populations and models their interactions via a multi-population mean-field game. It derives non-asymptotic bounds linking ε-Nash equilibria of the original N-player game to equilibria of the MP-MFG, decomposing errors into mean-field and heterogeneity contributions and revealing a fundamental trade-off. The authors propose optimal partitioning methods, including K-means clustering for large populations and a mixed-integer convex program to jointly determine the number and composition of groups, with a detailed case study on uniformly distributed agent features. Overall, the work provides constructive, quantitative tools to approximate heterogeneous N-player games with tractable MP-MFGs, enabling informed decisions about partitioning and model fidelity in large-scale strategic systems.
Abstract
We investigate how the framework of mean-field games may be used to investigate strategic interactions in large heterogeneous populations. We consider strategic interactions in a population of players which may be partitioned into near-homogeneous sub-populations subject to peer group effects and interactions across groups. We prove a quantitative homogenization result for multi-player games in this setting: we show that $ε$-Nash equilibria of a general multi-player game with heterogeneity may be computed in terms of the Nash equilibria of an auxiliary multi-population mean-field game. We provide explicit and non-asymptotic bounds for the distance from optimality in terms of the number of players and the deviations from homogeneity in sub-populations. The best mean-field approximation corresponds to an optimal partition into sub-populations, which may be formulated as the solution of a mixed-integer program.
