3D Gaussian Inpainting with Depth-Guided Cross-View Consistency
Sheng-Yu Huang, Zi-Ting Chou, Yu-Chiang Frank Wang
TL;DR
The paper addresses the challenge of multi-view consistent 3D inpainting for scenes represented by 3D Gaussian Splatting and related neural rendering methods. It introduces 3DGIC, a two-stage framework that first infers depth-guided inpainting masks across multiple views and then refines the 3DGS with cross-view supervision derived from a reference-view inpainting. The key contributions are the depth-guided mask inference, the inpainting-guided 3DGS refinement with cross-view losses, and strong empirical results on SPIn-NeRF and additional 3D scenes demonstrating improved fidelity and consistency. The approach enables reliable, editable 3D scenes for practical VR/AR applications by achieving higher-quality, cross-view coherent inpainting than prior methods.
Abstract
When performing 3D inpainting using novel-view rendering methods like Neural Radiance Field (NeRF) or 3D Gaussian Splatting (3DGS), how to achieve texture and geometry consistency across camera views has been a challenge. In this paper, we propose a framework of 3D Gaussian Inpainting with Depth-Guided Cross-View Consistency (3DGIC) for cross-view consistent 3D inpainting. Guided by the rendered depth information from each training view, our 3DGIC exploits background pixels visible across different views for updating the inpainting mask, allowing us to refine the 3DGS for inpainting purposes.Through extensive experiments on benchmark datasets, we confirm that our 3DGIC outperforms current state-of-the-art 3D inpainting methods quantitatively and qualitatively.
