E-3DGS: Event-Based Novel View Rendering of Large-Scale Scenes Using 3D Gaussian Splatting
Sohaib Zahid, Viktor Rudnev, Eddy Ilg, Vladislav Golyanik
TL;DR
This work tackles the limitations of RGB-based novel view synthesis in challenging lighting and high-speed scenes by introducing E-3DGS, which uses 3D Gaussian splatting supervised by color event streams to render large-scale, unbounded scenes. The method integrates frustum-based initialization, adaptive event windows, isotropic Gaussian regularization, and pose refinement via Gram-Schmidt to achieve fast training and rendering while maintaining high visual fidelity. Empirical results on real and synthetic datasets show that E-3DGS outperforms EventNeRF by 11–25% in PSNR and operates orders of magnitude faster, with robust performance across diverse scenes. The work also contributes new real and synthetic event datasets, establishing a scalable framework for event-based view synthesis with practical implications for robotics, AR/VR, and large-scale visualization.
Abstract
Novel view synthesis techniques predominantly utilize RGB cameras, inheriting their limitations such as the need for sufficient lighting, susceptibility to motion blur, and restricted dynamic range. In contrast, event cameras are significantly more resilient to these limitations but have been less explored in this domain, particularly in large-scale settings. Current methodologies primarily focus on front-facing or object-oriented (360-degree view) scenarios. For the first time, we introduce 3D Gaussians for event-based novel view synthesis. Our method reconstructs large and unbounded scenes with high visual quality. We contribute the first real and synthetic event datasets tailored for this setting. Our method demonstrates superior novel view synthesis and consistently outperforms the baseline EventNeRF by a margin of 11-25% in PSNR (dB) while being orders of magnitude faster in reconstruction and rendering.
