A review of minimum cost box searching games
Thomas Lidbetter
TL;DR
This paper surveys minimum-cost box searching games, a class of zero-sum search problems where a Hider hides in one or more boxes with detection that may fail and with heterogeneous search times. It covers equal and unequal search times as well as equal and non-equal detection probabilities, derives closed-form values in several regimes, and presents strategy constructions such as equalizing distributions, randomized orderings, and best-response frontiers. In the multiple-target setting, it provides a neat equilibrium for perfect detection and analyzes the impact of adaptivity, while highlighting algorithmic approaches (e.g., Clarkson 2024) and open questions for broader cases. The discussion points to rich extensions, including non-equal detection, higher target counts, and compact strategy representations, inviting further theoretical and computational advances.
Abstract
We consider a class of zero-sum search games in which a Hider hides one or more target among a set of $n$ boxes. The boxes may require differing amount of time to search, and detection may be imperfect, so that there is a certain probability that a target may not be found when a box is searched, even when it is there. A Searcher must choose how to search the boxes sequentially, and wishes to minimize the expected time to find the target(s), whereas the Hider wishes to maximize this payoff. We review some known solutions to different cases of this game.
