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Inclusive Avatar Guidelines for People with Disabilities: Supporting Disability Representation in Social Virtual Reality

Kexin Zhang, Edward Glenn Scott Spencer, Abijith Manikandan, Andric Li, Ang Li, Yaxing Yao, Yuhang Zhao

TL;DR

This work addresses the scarcity of inclusive disability representation in social VR avatars by combining a systematic literature review with interviews from 60 people with disabilities to derive 20 initial guidelines across five avatar design dimensions. A heuristic evaluation with 10 VR practitioners validates and refines these into 17 final guidelines, which are open-sourced for industry adoption. The study demonstrates that centralized, validated guidelines can improve disability representation, reduce stigma, and guide practical avatar design across platforms. The open-source, evidence-based framework offers a tangible resource for developers to implement inclusive avatar features while considering usability, diversity, and safety in social VR contexts.

Abstract

Avatar is a critical medium for identity representation in social virtual reality (VR). However, options for disability expression are highly limited on current avatar interfaces. Improperly designed disability features may even perpetuate misconceptions about people with disabilities (PWD). As more PWD use social VR, there is an emerging need for comprehensive design standards that guide developers and designers to create inclusive avatars. Our work aim to advance the avatar design practices by delivering a set of centralized, comprehensive, and validated design guidelines that are easy to adopt, disseminate, and update. Through a systematic literature review and interview with 60 participants with various disabilities, we derived 20 initial design guidelines that cover diverse disability expression methods through five aspects, including avatar appearance, body dynamics, assistive technology design, peripherals around avatars, and customization control. We further evaluated the guidelines via a heuristic evaluation study with 10 VR practitioners, validating the guideline coverage, applicability, and actionability. Our evaluation resulted in a final set of 17 design guidelines with recommendation levels.

Inclusive Avatar Guidelines for People with Disabilities: Supporting Disability Representation in Social Virtual Reality

TL;DR

This work addresses the scarcity of inclusive disability representation in social VR avatars by combining a systematic literature review with interviews from 60 people with disabilities to derive 20 initial guidelines across five avatar design dimensions. A heuristic evaluation with 10 VR practitioners validates and refines these into 17 final guidelines, which are open-sourced for industry adoption. The study demonstrates that centralized, validated guidelines can improve disability representation, reduce stigma, and guide practical avatar design across platforms. The open-source, evidence-based framework offers a tangible resource for developers to implement inclusive avatar features while considering usability, diversity, and safety in social VR contexts.

Abstract

Avatar is a critical medium for identity representation in social virtual reality (VR). However, options for disability expression are highly limited on current avatar interfaces. Improperly designed disability features may even perpetuate misconceptions about people with disabilities (PWD). As more PWD use social VR, there is an emerging need for comprehensive design standards that guide developers and designers to create inclusive avatars. Our work aim to advance the avatar design practices by delivering a set of centralized, comprehensive, and validated design guidelines that are easy to adopt, disseminate, and update. Through a systematic literature review and interview with 60 participants with various disabilities, we derived 20 initial design guidelines that cover diverse disability expression methods through five aspects, including avatar appearance, body dynamics, assistive technology design, peripherals around avatars, and customization control. We further evaluated the guidelines via a heuristic evaluation study with 10 VR practitioners, validating the guideline coverage, applicability, and actionability. Our evaluation resulted in a final set of 17 design guidelines with recommendation levels.

Paper Structure

This paper contains 48 sections, 1 figure, 6 tables.

Figures (1)

  • Figure 1: Mean rating of applications (top left), clarity (top right), actionability (bottom left), and importance (bottom right) for each guideline. X-axis shows the ID of each guideline, and y-axis shows the mean value of 5-point Likert scale.