Citizen Science Games on the Timeline of Quantum Games
Laura Piispanen
TL;DR
This paper surveys the landscape of quantum physics–themed games used for citizen science and their relation to quantum-computer games. It identifies three driving forces shaping the field: the use of games for serious scientific purposes, the evolution of quantum computing, and open game-development events such as Quantum Game Jams. The authors review eleven citizen science quantum game prototypes (and related platforms) and discuss challenges including data quality, intuitive visualization, and sustainability, noting that most projects have since become inactive. The work highlights the potential of collaboration and open-resource sharing to sustain future efforts, and suggests design guidelines and research questions to better integrate citizen science with quantum research and quantum computing ecosystems.
Abstract
This article provides an overview of existing quantum physics-related games, referred to as \textit{quantum games}, that serve citizen science research in quantum physics. Additionally, we explore the connection between citizen science and \textit{quantum computer games}, games played on quantum computers. The information presented is derived from academic references and supplemented by diverse sources, including social media publications, conference presentations, and blog posts from research groups and developers associated with the presented games. We observe that the current landscape of quantum games is shaped by three distinct driving forces: the serious application of games, the evolution of quantum computers, and open game development events such as \textit{Quantum Game Jams}. Notably, citizen science plays an influential role in all three aspects. The article points to existing design guides for citizen science quantum games and views future prospects of citizen science projects and quantum games through collaborative endeavours, human-machine collaboration, and open access quantum computers.
