Augmented Journeys: Interactive Points of Interest for In-Car Augmented Reality
Robin Connor Schramm, Ginevra Fedrizzi, Markus Sasalovici, Jann Philipp Freiwald, Ulrich Schwanecke
TL;DR
Augmented Journeys investigates in-car AR for passengers to interact with world-fixed POIs while traveling. It combines a survey (N=110), a pre-study (N=10), and a field study (N=21) to evaluate eye-gaze plus pinch interactions and three POI visualizations (Timeline, Minimap, List). The results show broad acceptance with a strong preference for the List visualization, while revealing notable hardware and motion-related limitations that affect 3D interaction and overall usability, prompting recommendations for multimodal input and lighter hardware. The work provides empirical guidance on POI interaction, visualization design, and integration into automotive contexts, with implications for scalable, passenger-centric AR interfaces in real-world driving scenarios.
Abstract
As passengers spend more time in vehicles, the demand for non-driving related tasks (NDRTs) increases. In-car Augmented Reality (AR) has the potential to enhance passenger experiences by enabling interaction with the environment through NDRTs using world-fixed Points of Interest (POIs). However, the effectiveness of existing interaction techniques and visualization methods for in-car AR remains unclear. Based on a survey (N=110) and a pre-study (N=10), we developed an interactive in-car AR system using a video see-through head-mounted display to engage with POIs via eye-gaze and pinch. Users could explore passed and upcoming POIs using three visualization techniques: List, Timeline, and Minimap. We evaluated the system's feasibility in a field study (N=21). Our findings indicate general acceptance of the system, with the List visualization being the preferred method for exploring POIs. Additionally, the study highlights limitations of current AR hardware, particularly the impact of vehicle movement on 3D interaction.
