EventEgo3D++: 3D Human Motion Capture from a Head-Mounted Event Camera
Christen Millerdurai, Hiroyasu Akada, Jian Wang, Diogo Luvizon, Alain Pagani, Didier Stricker, Christian Theobalt, Vladislav Golyanik
TL;DR
EventEgo3D++ tackles egocentric 3D human motion capture with a single head-mounted event camera, addressing RGB weaknesses in low light and fast motion. It introduces a two-branch architecture that combines Egocentric Pose Module with a Residual Event Propagation Module, leveraging LNES frames and a bone-aware, multi-loss supervision to produce accurate 3D poses at 140 Hz. The work provides three new datasets (EE3D-R, EE3D-W, EE3D-S) plus allocentric RGB/SMPL annotations, and demonstrates state-of-the-art accuracy across synthetic and real-world scenarios, including in-the-wild conditions, while maintaining real-time efficiency. These contributions advance robust, real-time egocentric vision for VR/AR and motion analysis, and the released datasets will catalyze further research in event-based 3D perception.
Abstract
Monocular egocentric 3D human motion capture remains a significant challenge, particularly under conditions of low lighting and fast movements, which are common in head-mounted device applications. Existing methods that rely on RGB cameras often fail under these conditions. To address these limitations, we introduce EventEgo3D++, the first approach that leverages a monocular event camera with a fisheye lens for 3D human motion capture. Event cameras excel in high-speed scenarios and varying illumination due to their high temporal resolution, providing reliable cues for accurate 3D human motion capture. EventEgo3D++ leverages the LNES representation of event streams to enable precise 3D reconstructions. We have also developed a mobile head-mounted device (HMD) prototype equipped with an event camera, capturing a comprehensive dataset that includes real event observations from both controlled studio environments and in-the-wild settings, in addition to a synthetic dataset. Additionally, to provide a more holistic dataset, we include allocentric RGB streams that offer different perspectives of the HMD wearer, along with their corresponding SMPL body model. Our experiments demonstrate that EventEgo3D++ achieves superior 3D accuracy and robustness compared to existing solutions, even in challenging conditions. Moreover, our method supports real-time 3D pose updates at a rate of 140Hz. This work is an extension of the EventEgo3D approach (CVPR 2024) and further advances the state of the art in egocentric 3D human motion capture. For more details, visit the project page at https://eventego3d.mpi-inf.mpg.de.
