Generalizations of the M&M Game
Snehesh Das, Evan Li, Steven J. Miller, Andrew Mou, Geremias Polanco, Wang Xiaochen, April Yang, Chris Yao
TL;DR
The paper generalizes the classical two-player M&M Game to derive finite, exact formulas for the expected number of turns and extends the model to multiple coins and evolving head-probabilities. It uses memoryless-process arguments, geometric waiting-time decompositions, and combinatorial sums to obtain precise results, including a symmetry theorem for dual coin-value configurations and a finite expression for the standard game's expectation. It then models dynamic depletion with an exponential-heads probability and fits a Gompertz curve to the tie probability, supported by simulations that show the depletion-rate parameter $\lambda$ dominates over the initial count $n$ in determining outcomes. The work suggests multiple avenues for future research, such as time-dependent probabilities, loop-erased dynamics, multiplayer extensions, and alternative distributions, with practical implications for educational probability games and probabilistic depletion processes.
Abstract
The M&M Game was created to help young kids explore probability by modeling a response to the question: \emph{If two people are born on the same day, will they die on the same day?} Each player starts with a fixed number of M&M's and a fair coin; a turn consists of players simultaneously tossing their coin and eating an M&M only if the toss is a head, with a person ``dying'' when they have eaten their stash. The probability of a tie can naturally be written as an infinite sum of binomial products, and can be reformulated into a finite calculation using memoryless processes, recursion theory, or graph-theoretic techniques, highlighting its value as an educational game. We analyze several extensions, such as tossing multiple coins with varying probabilities and evolving probability distributions for coin flips. We derive formulas for the expected length of the game and the probability of a tie by modeling the number of rounds as a sum of geometric waiting times.
