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Mul2MAR: A Multi-Marker Mobile Augmented Reality Application for Improved Visual Perception

Murat Kurt

TL;DR

The paper addresses affordable mobile AR by combining marker-based tracking with red-cyan anaglyph viewing. It uses ARToolKit and OpenGL to render stereo views anchored to markers on commodity devices, enabling real-time 3D augmentation without expensive hardware. Key contributions include validating multi-object rendering on mobile and demonstrating plausible 3D perception with inexpensive optics, while highlighting trade-offs with marker reliability and viewer comfort. The work suggests practical pathways for improvement, such as faster QR code algorithms and integrating advanced material models for enhanced realism, broadening the accessibility of AR technology.

Abstract

This paper presents an inexpensive Augmented Reality (AR) application which is aimed to use with mobile devices. Our application is a marker based AR application, and it can be used by inexpensive three dimensional (3D) red-cyan glasses. In our AR application, we combine left and right views without creating any uncomfortable situation for human eyes. We validate our mobile AR application on several objects, scenes, and views. We show that 3D AR perception can be obtained by using our inexpensive AR application [Güngör and Kurt 2014].

Mul2MAR: A Multi-Marker Mobile Augmented Reality Application for Improved Visual Perception

TL;DR

The paper addresses affordable mobile AR by combining marker-based tracking with red-cyan anaglyph viewing. It uses ARToolKit and OpenGL to render stereo views anchored to markers on commodity devices, enabling real-time 3D augmentation without expensive hardware. Key contributions include validating multi-object rendering on mobile and demonstrating plausible 3D perception with inexpensive optics, while highlighting trade-offs with marker reliability and viewer comfort. The work suggests practical pathways for improvement, such as faster QR code algorithms and integrating advanced material models for enhanced realism, broadening the accessibility of AR technology.

Abstract

This paper presents an inexpensive Augmented Reality (AR) application which is aimed to use with mobile devices. Our application is a marker based AR application, and it can be used by inexpensive three dimensional (3D) red-cyan glasses. In our AR application, we combine left and right views without creating any uncomfortable situation for human eyes. We validate our mobile AR application on several objects, scenes, and views. We show that 3D AR perception can be obtained by using our inexpensive AR application [Güngör and Kurt 2014].

Paper Structure

This paper contains 5 sections, 5 figures.

Figures (5)

  • Figure 1: A general overview of a marker-based AR system ARToolKit.
  • Figure 2: Taking images of 3D objects for the left and the right eyes.
  • Figure 3: A red-cyan glasses.
  • Figure 4: (b), (c), (e), (f), (h), and (k) were rendered by using our marker-based AR application. (a) were used to render (b) and (c). (d) were used to render (e) and (f). (g) were used to render (h) and (k). (b) and (c) are from a table object. (e) and (f) are from a single seat object. (h) and (k) are from a double seat object. We also assigned some material properties and textures to the objects by using OpenGL library.
  • Figure 5: Multiple objects can be rendered by our mobile AR technique.