Ego vs. Exo and Active vs. Passive: Investigating the Individual and Combined Effects of Viewpoint and Navigation on Spatial Immersion and Understanding in Immersive Storytelling
Tao Lu, Qian Zhu, Tiffany Ma, Wong Kam-Kwai, Anlan Xie, Alex Endert, Yalong Yang
TL;DR
This paper investigates how viewpoint (egocentric vs exocentric) and navigation (active vs passive) affect spatial immersion and understanding in immersive storytelling. Through a formative design phase, adaptation of four web-based stories, and a within-subject VR study (N=24), it identifies that navigation predominantly drives immersion while viewpoint more strongly influences memorability; Ego+Active and Exo+Passive emerge as preferred configurations. The findings offer practical guidelines for VR journalism and education, suggesting flexible, combined viewpoint/navigation strategies to balance content comprehension and experiential engagement. Overall, the work delineates a foundational design space for immersive storytelling and highlights opportunities for dynamic viewpoint transitions and hybrid interaction models.
Abstract
Visual storytelling combines visuals and narratives to communicate important insights. While web-based visual storytelling is well-established, leveraging the next generation of digital technologies for visual storytelling, specifically immersive technologies, remains underexplored. We investigated the impact of the story viewpoint (from the audience's perspective) and navigation (when progressing through the story) on spatial immersion and understanding. First, we collected web-based 3D stories and elicited design considerations from three VR developers. We then adapted four selected web-based stories to an immersive format. Finally, we conducted a user study (N=24) to examine egocentric and exocentric viewpoints, active and passive navigation, and the combinations they form. Our results indicated significantly higher preferences for egocentric+active (higher agency and engagement) and exocentric+passive (higher focus on content). We also found a marginal significance of viewpoints on story understanding and a strong significance of navigation on spatial immersion.
