Can Large Language Models Capture Video Game Engagement?
David Melhart, Matthew Barthet, Georgios N. Yannakakis
TL;DR
The paper investigates whether pretrained large language models can detect time-continuous viewer engagement from gameplay videos in a multimodal setting. By comparing open-source LLaVA variants and GPT-4o across text and image inputs with Chain-of-Thought prompting, the authors evaluate engagement changes between consecutive frames on the GameVibe-LLM subset (80 minutes, 20 games). They report that, while LLMs show human-like reasoning, their predictions of continuous engagement largely lag human annotations, with performance heavily dependent on the game, input modality, and prompting strategy; GPT-4o with multimodal few-shot prompting yields the strongest gains, up to about 47% relative improvement on some games and an average around 6% across games. The study discusses factors behind the gaps, such as visual readability and model priors, and outlines a roadmap including direct video inputs, memory, and retrieval-augmented approaches to improve automated affect labelling in dynamic media. Overall, the work establishes a baseline for LLM-based viewer engagement annotation and motivates future research toward richer multimodal integration and larger, more diverse affective datasets.
Abstract
Can out-of-the-box pretrained Large Language Models (LLMs) detect human affect successfully when observing a video? To address this question, for the first time, we evaluate comprehensively the capacity of popular LLMs to annotate and successfully predict continuous affect annotations of videos when prompted by a sequence of text and video frames in a multimodal fashion. Particularly in this paper, we test LLMs' ability to correctly label changes of in-game engagement in 80 minutes of annotated videogame footage from 20 first-person shooter games of the GameVibe corpus. We run over 2,400 experiments to investigate the impact of LLM architecture, model size, input modality, prompting strategy, and ground truth processing method on engagement prediction. Our findings suggest that while LLMs rightfully claim human-like performance across multiple domains, they generally fall behind capturing continuous experience annotations provided by humans. We examine some of the underlying causes for the relatively poor overall performance, highlight the cases where LLMs exceed expectations, and draw a roadmap for the further exploration of automated emotion labelling via LLMs.
