DreamDPO: Aligning Text-to-3D Generation with Human Preferences via Direct Preference Optimization
Zhenglin Zhou, Xiaobo Xia, Fan Ma, Hehe Fan, Yi Yang, Tat-Seng Chua
TL;DR
DreamDPO tackles misalignment between text-to-3D generation and human preferences by replacing pointwise quality evaluation with direct preference optimization. It builds online pairwise examples using Gaussian-noised renders, ranks them with reward models or large multimodal models, and updates the 3D representation through a piecewise, preference-driven loss that stabilizes training. Empirically, it achieves competitive or superior results versus 13 baselines on GPTEval3D across text-asset alignment, 3D plausibility, and texture-geometry details, while offering improved controllability. The approach reduces dependency on precise absolute scores and opens avenues for explicit guidance via LMMs, making 3D content generation more human-aligned and versatile in practice.
Abstract
Text-to-3D generation automates 3D content creation from textual descriptions, which offers transformative potential across various fields. However, existing methods often struggle to align generated content with human preferences, limiting their applicability and flexibility. To address these limitations, in this paper, we propose DreamDPO, an optimization-based framework that integrates human preferences into the 3D generation process, through direct preference optimization. Practically, DreamDPO first constructs pairwise examples, then compare their alignment with human preferences using reward or large multimodal models, and lastly optimizes the 3D representation with a preference-driven loss function. By leveraging pairwise comparison to reflect preferences, DreamDPO reduces reliance on precise pointwise quality evaluations while enabling fine-grained controllability through preference-guided optimization. Experiments demonstrate that DreamDPO achieves competitive results, and provides higher-quality and more controllable 3D content compared to existing methods. The code and models will be open-sourced.
