Online Adaptive Traversability Estimation through Interaction for Unstructured, Densely Vegetated Environments
Fabio A. Ruetz, Nicholas Lawrance, Emili Hernández, Paulo V. K. Borges, Thierry Peynot
TL;DR
This paper tackles the challenge of robust traversability estimation for autonomous ground vehicles in unstructured, densely vegetated environments by introducing a lidar-only online adaptive TE method. It fuses robot experience with a 3D probabilistic voxel map into a sparse graph (ograph) and updates a UNet-based traversability estimator in real time, enabling self-supervised learning directly on the robot. Key contributions include the online data generation and graph-based data fusion, the voxel-layer feature representation, and a costmap synthesis pipeline that supports safe path planning under online adaptation. Experiments in forested and industrial settings show that the approach achieves MCC scores around 0.63–0.71, with safe navigation demonstrated in real-time in vegetation, using limited computational resources. The work provides practical guidance on training strategies for online adaptation and offers open-source resources to foster further development in lidar-based online TE for field robotics.
Abstract
Navigating densely vegetated environments poses significant challenges for autonomous ground vehicles. Learning-based systems typically use prior and in-situ data to predict terrain traversability but often degrade in performance when encountering out-of-distribution elements caused by rapid environmental changes or novel conditions. This paper presents a novel, lidar-only, online adaptive traversability estimation (TE) method that trains a model directly on the robot using self-supervised data collected through robot-environment interaction. The proposed approach utilises a probabilistic 3D voxel representation to integrate lidar measurements and robot experience, creating a salient environmental model. To ensure computational efficiency, a sparse graph-based representation is employed to update temporarily evolving voxel distributions. Extensive experiments with an unmanned ground vehicle in natural terrain demonstrate that the system adapts to complex environments with as little as 8 minutes of operational data, achieving a Matthews Correlation Coefficient (MCC) score of 0.63 and enabling safe navigation in densely vegetated environments. This work examines different training strategies for voxel-based TE methods and offers recommendations for training strategies to improve adaptability. The proposed method is validated on a robotic platform with limited computational resources (25W GPU), achieving accuracy comparable to offline-trained models while maintaining reliable performance across varied environments.
