Encountering Robotic Art: The Social, Material, and Temporal Processes of Creation with Machines
Yigang Qin, Yanheng Li, EunJeong Cheon
TL;DR
This study investigates how robots participate in artistic creation beyond productivity by conducting in-depth interviews with nine professional robotic artists. Using a constructivist grounded-theory approach, it identifies three interacting dimensions—social, material, and temporal—that shape creative value: the co-constitution of artists, robots, audiences, and environments in space-time. The authors articulate four thematic facets (embodiment/materiality, malfunction, audience reception, and creation/exhibition) and offer a framework of socially informed, material-attentive, and process-oriented design for computing systems to foster creativity in the arts. The findings have practical implications for HCI and art domains, informing the design of interactive, resilient, and audience-aware robotic creative practice across media, craft, digital fabrication, and tangible computing.
Abstract
Robots extend beyond the tools of productivity; they also contribute to creativity. While typically defined as utility-driven technologies designed for productive or social settings, the role of robots in creative settings remains underexplored. This paper examines how robots participate in artistic creation. Through semi-structured interviews with robotic artists, we analyze the impact of robots on artistic processes and outcomes. We identify the critical roles of social interaction, material properties, and temporal dynamics in facilitating creativity. Our findings reveal that creativity emerges from the co-constitution of artists, robots, and audiences within spatial-temporal dimensions. Based on these insights, we propose several implications for socially informed, material-attentive, and process-oriented approaches to creation with computing systems. These approaches can inform the domains of HCI, including media and art creation, craft, digital fabrication, and tangible computing.
