FourieRF: Few-Shot NeRFs via Progressive Fourier Frequency Control
Diego Gomez, Bingchen Gong, Maks Ovsjanikov
TL;DR
FourieRF tackles the few-shot neural radiance field problem by introducing a progressive Fourier frequency curriculum that gradually increases scene detail. By applying a per-iteration frequency clipping to grid-based NeRF representations (CP or VM), it achieves fast convergence and robust geometry across synthetic and real scenes without relying on data priors. The method demonstrates state-of-the-art or competitive performance with substantially shorter training times, outperforming many data-prior and prior-free baselines in both speed and quality. This approach offers a practical, simple baseline for few-shot rendering and suggests avenues for augmenting it with large-data priors in the future.
Abstract
In this work, we introduce FourieRF, a novel approach for achieving fast and high-quality reconstruction in the few-shot setting. Our method effectively parameterizes features through an explicit curriculum training procedure, incrementally increasing scene complexity during optimization. Experimental results show that the prior induced by our approach is both robust and adaptable across a wide variety of scenes, establishing FourieRF as a strong and versatile baseline for the few-shot rendering problem. While our approach significantly reduces artifacts, it may still lead to reconstruction errors in severely under-constrained scenarios, particularly where view occlusion leaves parts of the shape uncovered. In the future, our method could be enhanced by integrating foundation models to complete missing parts using large data-driven priors.
