Nearly-Optimal Bandit Learning in Stackelberg Games with Side Information
Maria-Florina Balcan, Martino Bernasconi, Matteo Castiglioni, Andrea Celli, Keegan Harris, Zhiwei Steven Wu
TL;DR
This work studies online learning in Stackelberg games with side information under bandit feedback, focusing on the leader's regret. It introduces a reduction to linear contextual bandits in the leader's utility space, enabling $ ilde{O}(T^{1/2})$ regret and enabling extensions to unknown utilities and applications to auctions and Bayesian persuasion. The results demonstrate improved theoretical regret bounds and practical performance, supported by experiments, and lay groundwork for practical learning in strategic settings with contextual information.
Abstract
We study the problem of online learning in Stackelberg games with side information between a leader and a sequence of followers. In every round the leader observes contextual information and commits to a mixed strategy, after which the follower best-responds. We provide learning algorithms for the leader which achieve $O(T^{1/2})$ regret under bandit feedback, an improvement from the previously best-known rates of $O(T^{2/3})$. Our algorithms rely on a reduction to linear contextual bandits in the utility space: In each round, a linear contextual bandit algorithm recommends a utility vector, which our algorithm inverts to determine the leader's mixed strategy. We extend our algorithms to the setting in which the leader's utility function is unknown, and also apply it to the problems of bidding in second-price auctions with side information and online Bayesian persuasion with public and private states. Finally, we observe that our algorithms empirically outperform previous results on numerical simulations.
