LinPrim: Linear Primitives for Differentiable Volumetric Rendering
Nicolas von Lützow, Matthias Nießner
TL;DR
LinPrim presents a differentiable volumetric rendering framework that uses simple, bounded linear primitives—octahedra and tetrahedra—to reconstruct 3D scenes with real-time rendering. The method combines a GPU-friendly differentiable rasterizer, a preprocessing-and-rasterization pipeline, anti-aliasing, and gradient-based optimization (L1+SSIM) with population control and LinPrim-MCMC for dynamic primitive management. Experiments on real-world datasets (e.g., ScanNet++ and Mip-NeRF 360) show that LinPrim achieves competitive reconstruction fidelity using far fewer primitives than Gaussian-based methods, with octahedra generally offering stronger stability. This work expands the design space of 3D representations for novel view synthesis and paves the way for hybrid or mesh-bridging approaches in scalable, explicit scene representations.
Abstract
Volumetric rendering has become central to modern novel view synthesis methods, which use differentiable rendering to optimize 3D scene representations directly from observed views. While many recent works build on NeRF or 3D Gaussians, we explore an alternative volumetric scene representation. More specifically, we introduce two new scene representations based on linear primitives - octahedra and tetrahedra - both of which define homogeneous volumes bounded by triangular faces. To optimize these primitives, we present a differentiable rasterizer that runs efficiently on GPUs, allowing end-to-end gradient-based optimization while maintaining real-time rendering capabilities. Through experiments on real-world datasets, we demonstrate comparable performance to state-of-the-art volumetric methods while requiring fewer primitives to achieve similar reconstruction fidelity. Our findings deepen the understanding of 3D representations by providing insights into the fidelity and performance characteristics of transparent polyhedra and suggest that adopting novel primitives can expand the available design space.
