BAG: Body-Aligned 3D Wearable Asset Generation
Zhongjin Luo, Yang Li, Mingrui Zhang, Senbo Wang, Han Yan, Xibin Song, Taizhang Shang, Wei Mao, Hongdong Li, Xiaoguang Han, Pan Ji
TL;DR
BAG addresses automatic generation of body-aligned 3D wearable assets by conditioning diffusion-based 3D generation on body shape and pose. It introduces a body-conditioned multiview diffusion module trained on a large 3D asset corpus and guided by a ControlNet on body coordinate maps, followed by a native 3D diffusion model to synthesize the asset, and a Sim(3) alignment plus physics-based penetration solver to fit the asset onto a target body. The approach achieves improved prompt-following, diversity, and geometry quality relative to single-view garment reconstruction baselines, demonstrated through quantitative metrics and qualitative results, across multiple input acquisition methods. This enables automatic, scalable dressing of 3D avatars with high geometric fidelity and lays groundwork for broader, automated 3D garment generation with future improvements in multi-layer garments and topological robustness.
Abstract
While recent advancements have shown remarkable progress in general 3D shape generation models, the challenge of leveraging these approaches to automatically generate wearable 3D assets remains unexplored. To this end, we present BAG, a Body-aligned Asset Generation method to output 3D wearable asset that can be automatically dressed on given 3D human bodies. This is achived by controlling the 3D generation process using human body shape and pose information. Specifically, we first build a general single-image to consistent multiview image diffusion model, and train it on the large Objaverse dataset to achieve diversity and generalizability. Then we train a Controlnet to guide the multiview generator to produce body-aligned multiview images. The control signal utilizes the multiview 2D projections of the target human body, where pixel values represent the XYZ coordinates of the body surface in a canonical space. The body-conditioned multiview diffusion generates body-aligned multiview images, which are then fed into a native 3D diffusion model to produce the 3D shape of the asset. Finally, by recovering the similarity transformation using multiview silhouette supervision and addressing asset-body penetration with physics simulators, the 3D asset can be accurately fitted onto the target human body. Experimental results demonstrate significant advantages over existing methods in terms of image prompt-following capability, shape diversity, and shape quality. Our project page is available at https://bag-3d.github.io/.
