MetaGadget: An Accessible Framework for IoT Integration into Commercial Metaverse Platforms
Ryutaro Kurai, Hikari Yanagawa, Yuichi Hiroi, Takefumi Hiraki
TL;DR
MetaGadget introduces an accessible framework that connects IoT devices to commercial metaverse platforms via HTTP-based event triggers, enabling cross-space, multi-user interactions without requiring persistent server connections. Implemented on Cluster and distributed as a Python library, it decouples metaverse events from device control while supporting both commercial devices (e.g., SwitchBot) and custom hardware (Raspberry Pi). Through two workshops with participants of varying technical backgrounds, the paper demonstrates that novices can implement basic IoT control and that experienced developers can build richer, multi-user digital-twin interactions, validating the framework’s usability and expressive potential. The work advances IoT-metaverse integration by lowering barriers, enabling educational, prototyping, and creative practices that link physical spaces with multi-user VR environments, and lays groundwork for future cross-platform, real-time extensions and broader device ecosystems.
Abstract
While the integration of IoT devices in virtual spaces is becoming increasingly common, technical barriers to controlling custom devices in multi-user Virtual Reality (VR) environments remain high, particularly limiting new applications in educational and prototyping settings. We propose MetaGadget, a framework for connecting IoT devices to commercial metaverse platforms that implements device control through HTTP-based event triggers without requiring persistent client connections. Through two workshops focused on smart home control and custom device integration, we explored the potential application of IoT connectivity in multi-user metaverse environments. Participants successfully implemented new interactions unique to the metaverse, such as environmental sensing and remote control systems that support simultaneous operation by multiple users, and reported positive feedback on the ease of system development. We verified that our framework provides a new approach to controlling IoT devices in the metaverse while reducing technical requirements, and provides a foundation for creative practice that connects multi-user VR environments and physical spaces.
