Controllable Hand Grasp Generation for HOI and Efficient Evaluation Methods
Ishant, Rongliang Wu, Joo Hwee Lim
TL;DR
The paper tackles the challenge of generating controllable hand grasps for HOI using only 2D information, addressing the reliance on 3D geometry and lack of placement control in prior work. It introduces higher-order representations (HOR) of the hand pose and a diffusion-based generator with a cross-attention decoder to place grasps at user-defined locations around objects, guided by HOR descriptors. It further proposes an HOR-based f-FID evaluation framework to provide efficient and unbiased metrics for hand pose generation. Through extensive experiments on HOI4D, the approach shows improved pose quality, better controllability, and robust evaluation compared with traditional metrics like FID and MMD. The work offers a scalable pathway for generating realistic HOI data without full 3D geometry and highlights HORs as a flexible plug-in for both generation and evaluation tasks.
Abstract
Controllable affordance Hand-Object Interaction (HOI) generation has become an increasingly important area of research in computer vision. In HOI generation, the hand grasp generation is a crucial step for effectively controlling the geometry of the hand. Current hand grasp generation methods rely on 3D information for both the hand and the object. In addition, these methods lack controllability concerning the hand's location and orientation. We treat the hand pose as the discrete graph structure and exploit the geometric priors. It is well established that higher order contextual dependency among the points improves the quality of the results in general. We propose a framework of higher order geometric representations (HOR's) inspired by spectral graph theory and vector algebra to improve the quality of generated hand poses. We demonstrate the effectiveness of our proposed HOR's in devising a controllable novel diffusion method (based on 2D information) for hand grasp generation that outperforms the state of the art (SOTA). Overcoming the limitations of existing methods: like lacking of controllability and dependency on 3D information. Once we have the generated pose, it is very natural to evaluate them using a metric. Popular metrics like FID and MMD are biased and inefficient for evaluating the generated hand poses. Using our proposed HOR's, we introduce an efficient and stable framework of evaluation metrics for grasp generation methods, addressing inefficiencies and biases in FID and MMD.
