Can Pose Transfer Models Generate Realistic Human Motion?
Vaclav Knapp, Matyas Bohacek
TL;DR
This study evaluates three state-of-the-art video pose transfer methods—AnimateAnyone, MagicAnimate, and ExAvatar—on out-of-domain identities and actions using a human-subject survey. By constructing a dataset with 60 reference actions from UCF101 and novel identities (image-based for diffusion methods; video-based for ExAvatar), the authors generate 840 videos per method and select 22 for evaluation. The results show limited ability to convey correct actions (overall 42.92% accuracy) and varying consistency with source videos (36.46% overall), with ExAvatar performing best (68.12% action accuracy and 55.00% consistency) but still leaving substantial room for improvement (38.54% inconsistent). The findings highlight challenges in photorealism and semantic fidelity under OOD conditions and argue for hybrid 3D-graphics plus AI approaches and the development of stronger generalization benchmarks that incorporate human evaluations. Collectively, the work pinpoints practical barriers to real-world deployment of pose transfer and guides future research toward more robust, semantically faithful, and photorealistic video generation.
Abstract
Recent pose-transfer methods aim to generate temporally consistent and fully controllable videos of human action where the motion from a reference video is reenacted by a new identity. We evaluate three state-of-the-art pose-transfer methods -- AnimateAnyone, MagicAnimate, and ExAvatar -- by generating videos with actions and identities outside the training distribution and conducting a participant study about the quality of these videos. In a controlled environment of 20 distinct human actions, we find that participants, presented with the pose-transferred videos, correctly identify the desired action only 42.92% of the time. Moreover, the participants find the actions in the generated videos consistent with the reference (source) videos only 36.46% of the time. These results vary by method: participants find the splatting-based ExAvatar more consistent and photorealistic than the diffusion-based AnimateAnyone and MagicAnimate.
