XR-penter: Material-Aware and In Situ Design of Scrap Wood Assemblies
Ramya Iyer, Mustafa Doga Dogan, Maria Larsson, Takeo Igarashi
TL;DR
The paper tackles the challenge that DIY woodworkers face when designing with irregular scrap materials in constrained spaces. It introduces XR-penter, an XR-based workflow that registers physical scraps as virtual twins, supports in situ spatial design, and generates 2D cut plans aligned to the real environment, enabling iterative, material-aware design. Through formative interviews and a case study involving a chair and a slant shelf, the authors demonstrate how the system supports improvisational, material-first design while providing real-time feedback on material availability and grain direction. The findings suggest XR-penter can reduce waste and enhance planning and visualization for casual makers, with future work spanning multi-user collaboration, scanned inventory, and expanded modeling capabilities to broaden real-world impact.
Abstract
Woodworkers have to navigate multiple considerations when planning a project, including available resources, skill-level, and intended effort. Do it yourself (DIY) woodworkers face these challenges most acutely because of tight material constraints and a desire for custom designs tailored to specific spaces. To address these needs, we present XR-penter, an extended reality (XR) application that supports in situ, material-aware woodworking for casual makers. Our system enables users to design virtual scrap wood assemblies directly in their workspace, encouraging sustainable practices through the use of discarded materials. Users register physical material as virtual twins, manipulate these twins into an assembly in XR, and preview cuts needed for fabrication. We conducted a case study and feedback sessions to demonstrate how XR-penter supports improvisational workflows in practice, the type of woodworker who would benefit most from our system, and insights on integrating similar spatial and material considerations into future work.
