Fully-Automated Code Generation for Efficient Computation of Sparse Matrix Permanents on GPUs
Deniz Elbek, Kamer Kaya
TL;DR
This work addresses the challenge of computing the permanent of sparse matrices on GPUs by introducing fully-automated code generation that tailors matrix-specific kernels to sparsity patterns. It presents two complementary techniques: a register-centric approach that stores per-row sums $x$ in registers via inclusion/exclusion kernels, and a hybrid memory approach that combines registers with global memory guided by matrix ordering and partitioning. The use of Gray-code structure and a recursive signed changed-bit sequence minimizes control divergence, while permanent ordering and partitioning optimize register usage. Experimental results show substantial speedups over CPU and prior GPU baselines on both synthetic and real-life sparse matrices, with CodeGen-Hybrid delivering up to ~$31\times$ (CPU) and ~ $8\times$ (GPU) improvements on synthetic data, and ~$24.9\times$ and ~$4.9\times$ on real-life data. The work demonstrates the practicality of matrix-specific GPU code generation for sparse permanents and outlines directions for multi-GPU scalability and smarter memory spill strategies.
Abstract
Registers are the fastest memory components within the GPU's complex memory hierarchy, accessed by names rather than addresses. They are managed entirely by the compiler through a process called register allocation, during which the compiler attempts to cache predictable data from thread-local memory into thread-private registers. Computing the permanent of a sparse matrix poses a challenge for compilers, as optimizing this process is hindered by the unpredictable distribution of nonzero elements, which only become known at runtime. In this work, we employ fully-automated code generation to address this, producing highly optimized kernels tailored to the matrix's sparsity pattern. State-of-the-art permanent computation algorithms require each thread to store a private array, denoted x, of size n. We first propose a technique that fully stores these arrays in registers, with inclusion and exclusion kernels generated for each column. To minimize control divergence and reduce the number of unique kernels within a warp, we exploit the internal structure of Gray codes, which are also used in the state-of-the-art algorithm. Our second technique reduces register pressure by utilizing both registers and global memory and introduces a matrix ordering and partitioning strategy for greater efficiency. On synthetic matrices, this approach achieves a 31x speedup over state-of-the-art CPU implementations on 112 cores, and an 8x speedup compared to our traditional GPU implementation. For real-world matrices, these speedups are 24.9x and 4.9x.
