What if Eye...? Computationally Recreating Vision Evolution
Kushagra Tiwary, Aaron Young, Zaid Tasneem, Tzofi Klinghoffer, Akshat Dave, Tomaso Poggio, Dan-Eric Nilsson, Brian Cheung, Ramesh Raskar
TL;DR
This work introduces a computational framework that co-evolves eye morphology, optics, and neural processing in embodied agents to test hypotheses about vision evolution under environmental pressures. By isolating tasks in a What if World and employing nested CMA-ES with inner PPO learning, it demonstrates task-driven bifurcations into compound versus camera-type eyes, the emergence of lens-based optical elements to balance light collection and acuity, and scaling laws linking sensory acuity, neural capacity, and memory. The findings reveal principled trade-offs and design principles that illuminate both natural vision evolution and bio-inspired artificial vision systems, while providing a versatile hypothesis-testing platform. The approach advances understanding of how environmental demands shape sensory hardware and computation, with potential applications in engineered vision systems and AI.
Abstract
Vision systems in nature show remarkable diversity, from simple light-sensitive patches to complex camera eyes with lenses. While natural selection has produced these eyes through countless mutations over millions of years, they represent just one set of realized evolutionary paths. Testing hypotheses about how environmental pressures shaped eye evolution remains challenging since we cannot experimentally isolate individual factors. Computational evolution offers a way to systematically explore alternative trajectories. Here we show how environmental demands drive three fundamental aspects of visual evolution through an artificial evolution framework that co-evolves both physical eye structure and neural processing in embodied agents. First, we demonstrate computational evidence that task specific selection drives bifurcation in eye evolution - orientation tasks like navigation in a maze leads to distributed compound-type eyes while an object discrimination task leads to the emergence of high-acuity camera-type eyes. Second, we reveal how optical innovations like lenses naturally emerge to resolve fundamental tradeoffs between light collection and spatial precision. Third, we uncover systematic scaling laws between visual acuity and neural processing, showing how task complexity drives coordinated evolution of sensory and computational capabilities. Our work introduces a novel paradigm that illuminates evolutionary principles shaping vision by creating targeted single-player games where embodied agents must simultaneously evolve visual systems and learn complex behaviors. Through our unified genetic encoding framework, these embodied agents serve as next-generation hypothesis testing machines while providing a foundation for designing manufacturable bio-inspired vision systems. Website: http://eyes.mit.edu/
