Noise-conditioned Energy-based Annealed Rewards (NEAR): A Generative Framework for Imitation Learning from Observation
Anish Abhijit Diwan, Julen Urain, Jens Kober, Jan Peters
TL;DR
The paper tackles imitation learning from observation by replacing adversarial reward learning with an energy-based framework built on score-based generative models. By applying Noise-conditioned Score Networks to learn a family of smooth energy functions from expert state transitions, NEAR provides stable, well-defined rewards for RL without adversarial min-max training. An annealing strategy gradually shifts the reward landscape to guide policies toward the expert distribution, achieving competitive imitation on complex humanoid tasks and showing advantages in stability and trajectory smoothness. This approach reduces sensitivity to hyperparameters typical of GAN-based IL and demonstrates practical potential for learning from limited, state-only data in physically grounded robots.
Abstract
This paper introduces a new imitation learning framework based on energy-based generative models capable of learning complex, physics-dependent, robot motion policies through state-only expert motion trajectories. Our algorithm, called Noise-conditioned Energy-based Annealed Rewards (NEAR), constructs several perturbed versions of the expert's motion data distribution and learns smooth, and well-defined representations of the data distribution's energy function using denoising score matching. We propose to use these learnt energy functions as reward functions to learn imitation policies via reinforcement learning. We also present a strategy to gradually switch between the learnt energy functions, ensuring that the learnt rewards are always well-defined in the manifold of policy-generated samples. We evaluate our algorithm on complex humanoid tasks such as locomotion and martial arts and compare it with state-only adversarial imitation learning algorithms like Adversarial Motion Priors (AMP). Our framework sidesteps the optimisation challenges of adversarial imitation learning techniques and produces results comparable to AMP in several quantitative metrics across multiple imitation settings.
