CheapNVS: Real-Time On-Device Narrow-Baseline Novel View Synthesis
Konstantinos Georgiadis, Mehmet Kerim Yucel, Albert Saa-Garriga
TL;DR
CheapNVS tackles single-view NVS under narrow baselines by reframing warping and occlusion filling as concurrent, learnable processes. It introduces a two-encoder, three-decoder architecture that shares a latent representation and uses a pose-conditioned warping module to enable parallel warping and inpainting, trained in multiple stages on large-scale Open Images data. The method achieves faster-than-state-of-the-art inference, lower memory usage, and real-time deployment on mobile devices, while maintaining competitive accuracy across Open Images and COCO test sets. Limitations include warping domain gaps for larger baselines, presenting avenues for future improvements in baseline generalization and inpainting guidance.
Abstract
Single-view novel view synthesis (NVS) is a notorious problem due to its ill-posed nature, and often requires large, computationally expensive approaches to produce tangible results. In this paper, we propose CheapNVS: a fully end-to-end approach for narrow baseline single-view NVS based on a novel, efficient multiple encoder/decoder design trained in a multi-stage fashion. CheapNVS first approximates the laborious 3D image warping with lightweight learnable modules that are conditioned on the camera pose embeddings of the target view, and then performs inpainting on the occluded regions in parallel to achieve significant performance gains. Once trained on a subset of Open Images dataset, CheapNVS outperforms the state-of-the-art despite being 10 times faster and consuming 6% less memory. Furthermore, CheapNVS runs comfortably in real-time on mobile devices, reaching over 30 FPS on a Samsung Tab 9+.
