InsTex: Indoor Scenes Stylized Texture Synthesis
Yunfan Zhang, Zhiwei Xiong, Zhiqi Shen, Guosheng Lin, Hao Wang, Nicolas Vun
TL;DR
InsTex tackles the challenge of generating high‑quality, style‑consistent textures for indoor 3D scenes across diverse objects and viewpoints. It introduces a two‑stage pipeline that uses depth‑to‑image diffusion priors, scene decomposition, and UV‑space refinement with global style guidance to produce textures conditioned on textual or visual prompts. The approach includes canonical space objectization, coarse multi‑view texture generation with dynamic view partitioning, adjacency‑conditioned UV refinement, and a final scene re‑composition with post‑processing, achieving state‑of‑the‑art texture quality and fidelity on 3D‑FRONT datasets. The methodology offers practical impact for AR/VR interior design and gaming by delivering fast, consistent, and configurable texture synthesis for complex indoor environments.
Abstract
Generating high-quality textures for 3D scenes is crucial for applications in interior design, gaming, and augmented/virtual reality (AR/VR). Although recent advancements in 3D generative models have enhanced content creation, significant challenges remain in achieving broad generalization and maintaining style consistency across multiple viewpoints. Current methods, such as 2D diffusion models adapted for 3D texturing, suffer from lengthy processing times and visual artifacts, while approaches driven by 3D data often fail to generalize effectively. To overcome these challenges, we introduce InsTex, a two-stage architecture designed to generate high-quality, style-consistent textures for 3D indoor scenes. InsTex utilizes depth-to-image diffusion priors in a coarse-to-fine pipeline, first generating multi-view images with a pre-trained 2D diffusion model and subsequently refining the textures for consistency. Our method supports both textual and visual prompts, achieving state-of-the-art results in visual quality and quantitative metrics, and demonstrates its effectiveness across various 3D texturing applications.
