Advancing the Understanding and Evaluation of AR-Generated Scenes: When Vision-Language Models Shine and Stumble
Lin Duan, Yanming Xiu, Maria Gorlatova
TL;DR
This work addresses automated evaluation of AR-generated scenes by leveraging Vision-Language Models (VLMs) and introduces the DiverseAR dataset to benchmark perception and description capabilities. It evaluates three state-of-the-art VLMs (GPT-4o, Gemini, Claude) using two prompt regimes across three AR scene complexity levels, defining perception and description metrics $TPR_P$, $TPR_D$, and $TNR_P$. Key findings show VLMs can reliably identify obvious AR content ($TPR_P$ up to 0.93) and describe it ($TPR_D$ up to 0.71) but falter on seamlessly integrated scenes, with performance degrading as complexity rises; GPT and Gemini exhibit complementary strengths depending on the task and prompt, while Claude lags behind. The study also reports a human user study that mostly aligns with VLM trends but reveals higher accuracy for humans on harder scenes, motivating AR-specific fine-tuning and temporal AR-content evaluation to better align automated assessments with human perception.
Abstract
Augmented Reality (AR) enhances the real world by integrating virtual content, yet ensuring the quality, usability, and safety of AR experiences presents significant challenges. Could Vision-Language Models (VLMs) offer a solution for the automated evaluation of AR-generated scenes? Could Vision-Language Models (VLMs) offer a solution for the automated evaluation of AR-generated scenes? In this study, we evaluate the capabilities of three state-of-the-art commercial VLMs -- GPT, Gemini, and Claude -- in identifying and describing AR scenes. For this purpose, we use DiverseAR, the first AR dataset specifically designed to assess VLMs' ability to analyze virtual content across a wide range of AR scene complexities. Our findings demonstrate that VLMs are generally capable of perceiving and describing AR scenes, achieving a True Positive Rate (TPR) of up to 93% for perception and 71% for description. While they excel at identifying obvious virtual objects, such as a glowing apple, they struggle when faced with seamlessly integrated content, such as a virtual pot with realistic shadows. Our results highlight both the strengths and the limitations of VLMs in understanding AR scenarios. We identify key factors affecting VLM performance, including virtual content placement, rendering quality, and physical plausibility. This study underscores the potential of VLMs as tools for evaluating the quality of AR experiences.
