Iterative Shaping of Multi-Particle Aggregates based on Action Trees and VLM
Hoi-Yin Lee, Peng Zhou, Anqing Duan, Chenguang Yang, David Navarro-Alarcon
TL;DR
The paper tackles the challenge of guiding dispersed particles into a target region while preserving group cohesion using a bimanual robot. It introduces a Fourier descriptor-based contour representation, a cohesiveness metric, and an Iterative Action Tree for macro-scale path planning, integrated with an MPC-based micro-scale trajectory refinement and a vision-language grounded high-level planner. The approach is validated on real robots, showing the system can shape and shepherd multi-particle aggregates and maintain cohesion, achieving performance close to human levels. This work advances cohesive multi-object manipulation by combining contour-based shape control, shepherding-style planning, and vision-language grounding for robust task execution in cluttered environments.
Abstract
In this paper, we address the problem of manipulating multi-particle aggregates using a bimanual robotic system. Our approach enables the autonomous transport of dispersed particles through a series of shaping and pushing actions using robotically-controlled tools. Achieving this advanced manipulation capability presents two key challenges: high-level task planning and trajectory execution. For task planning, we leverage Vision Language Models (VLMs) to enable primitive actions such as tool affordance grasping and non-prehensile particle pushing. For trajectory execution, we represent the evolving particle aggregate's contour using truncated Fourier series, providing efficient parametrization of its closed shape. We adaptively compute trajectory waypoints based on group cohesion and the geometric centroid of the aggregate, accounting for its spatial distribution and collective motion. Through real-world experiments, we demonstrate the effectiveness of our methodology in actively shaping and manipulating multi-particle aggregates while maintaining high system cohesion.
