Neural Radiance Fields for the Real World: A Survey
Wenhui Xiao, Remi Chierchia, Rodrigo Santa Cruz, Xuesong Li, David Ahmedt-Aristizabal, Olivier Salvado, Clinton Fookes, Leo Lebrat
TL;DR
<3-5 sentence high-level summary> NeRFs revolutionize 3D scene representation by learning continuous volumetric radiance fields from 2D images with differentiable volume rendering. The survey unifies fundamentals (sampling, encoding, rendering, and architectures) with real-world challenges (degraded views, pose errors, dynamic/indoor/unbounded scenes) and applications (reconstruction, robotics, recognition, 3D generation). It maps a broad landscape of techniques, from hierarchical sampling and hash-grid encodings to tensor decompositions and divide-and-conquer strategies, and discusses datasets, tools, and evaluation standards. The work also highlights open problems in uncertainty quantification, generalization to unseen scenes, and large-scale, real-time deployment, offering directions toward more robust, efficient, and multimodal neural rendering systems.
Abstract
Neural Radiance Fields (NeRFs) have remodeled 3D scene representation since release. NeRFs can effectively reconstruct complex 3D scenes from 2D images, advancing different fields and applications such as scene understanding, 3D content generation, and robotics. Despite significant research progress, a thorough review of recent innovations, applications, and challenges is lacking. This survey compiles key theoretical advancements and alternative representations and investigates emerging challenges. It further explores applications on reconstruction, highlights NeRFs' impact on computer vision and robotics, and reviews essential datasets and toolkits. By identifying gaps in the literature, this survey discusses open challenges and offers directions for future research.
