Spatial Bar: Exploring Window Switching Techniques for Large Virtual Displays
Leonardo Pavanatto, Jens Grubert, Doug Bowman
TL;DR
This paper tackles window-switching overhead on large virtual displays provided by head-worn devices. It introduces Spatial Bar, a categorized thumbnail bar placed in underutilized space and supporting gaze+click selection with automatic cursor teleportation to the target window. A within-subject VR study compares four conditions (Gaze/Cursor × Teleport/Stay) across distance blocks, revealing that Gaze Teleport minimizes task time for far targets while Cursor Stay performs best at close distances, with eye-tracking posing accuracy and fatigue considerations. The findings offer practical guidance for designing efficient window-management interactions in AR/VR contexts and highlight the tradeoffs between gaze and cursor modalities when navigating expansive virtual workspaces.
Abstract
Virtual displays provided through head-worn displays (HWDs) offer users large screen space for productivity, but managing this space effectively presents challenges. This paper explores how to enhance window-switching strategies for virtual displays by leveraging eye tracking provided by HWDs and underutilized spaces around the main display area. We investigate the efficiency and usability of different cursor behaviors and selection modes in a Spatial Bar interface for window-switching tasks in augmented reality environments. Results show gaze coupled with teleport led to the quickest window-switching times, particularly in tasks where the original cursor position or the target window was far from the Spatial Bar.
