EVaDE : Event-Based Variational Thompson Sampling for Model-Based Reinforcement Learning
Siddharth Aravindan, Dixant Mittal, Wee Sun Lee
TL;DR
This work targets sample-efficient exploration in model-based reinforcement learning (MBRL) by leveraging Posterior Sampling through Thompson sampling-like posterior exploration. It introduces EVaDE, a trio of Gaussian dropout–based, event-aware convolutional layers designed for object-based domains to perturb object interactions, event importance, and spatial translations, thereby guiding exploration. By embedding EVaDE layers into the reward model of SimPLe, the authors approximate posterior sampling over rewards (PSRL-like behavior) and demonstrate that EVaDE-SimPLe achieves superior Atari 100K performance (mean HNS of 0.682, significantly beating baselines) with robust ablations showing complementary benefits across the three layers. The results suggest EVaDE provides a practical, architecture-friendly approach to exploration in object-centric MBRL, potentially complementing more search-based strategies in complex domains.
Abstract
Posterior Sampling for Reinforcement Learning (PSRL) is a well-known algorithm that augments model-based reinforcement learning (MBRL) algorithms with Thompson sampling. PSRL maintains posterior distributions of the environment transition dynamics and the reward function, which are intractable for tasks with high-dimensional state and action spaces. Recent works show that dropout, used in conjunction with neural networks, induces variational distributions that can approximate these posteriors. In this paper, we propose Event-based Variational Distributions for Exploration (EVaDE), which are variational distributions that are useful for MBRL, especially when the underlying domain is object-based. We leverage the general domain knowledge of object-based domains to design three types of event-based convolutional layers to direct exploration. These layers rely on Gaussian dropouts and are inserted between the layers of the deep neural network model to help facilitate variational Thompson sampling. We empirically show the effectiveness of EVaDE-equipped Simulated Policy Learning (EVaDE-SimPLe) on the 100K Atari game suite.
