Mesh2SLAM in VR: A Fast Geometry-Based SLAM Framework for Rapid Prototyping in Virtual Reality Applications
Carlos Augusto Pinheiro de Sousa, Heiko Hamann, Oliver Deussen
TL;DR
Mesh2SLAM tackles the challenge of prototyping SLAM concepts in VR under limited sensor access and compute on HMDs. It introduces a geometry-based, vertex-feature SLAM that projects mesh vertices to the image plane and uses vertex IDs as descriptors, running in two SLAM threads with a GPU-accelerated front-end. The approach achieves high efficiency and competitive accuracy, outperforming image-feature-based baselines and enabling standalone VR SLAM on low-cost HMDs. This work provides a practical tool for XR localization experiments and rapid SLAM prototyping, with future directions toward multi-agent localization.
Abstract
SLAM is a foundational technique with broad applications in robotics and AR/VR. SLAM simulations evaluate new concepts, but testing on resource-constrained devices, such as VR HMDs, faces challenges: high computational cost and restricted sensor data access. This work proposes a sparse framework using mesh geometry projections as features, which improves efficiency and circumvents direct sensor data access, advancing SLAM research as we demonstrate in VR and through numerical evaluation.
