Human Pose-Constrained UV Map Estimation
Matej Suchanek, Miroslav Purkrabek, Jiri Matas
TL;DR
PC-CSE tackles UV map estimation by enforcing global anatomical plausibility via pose-conditioned proximal regions. It extends the Continuous Surface Embeddings (CSE) framework by incorporating 2D pose without retraining, yielding more coherent UV maps and reducing artifacts. Evaluations on DensePose COCO show consistent gains across multiple pose estimators, with further improvements using full-body skeletons for hands and feet; however, gains are limited by segmentation and ground-truth annotation issues. This approach highlights the potential and limits of using 2D pose as a global constraint for detailed texture mapping.
Abstract
UV map estimation is used in computer vision for detailed analysis of human posture or activity. Previous methods assign pixels to body model vertices by comparing pixel descriptors independently, without enforcing global coherence or plausibility in the UV map. We propose Pose-Constrained Continuous Surface Embeddings (PC-CSE), which integrates estimated 2D human pose into the pixel-to-vertex assignment process. The pose provides global anatomical constraints, ensuring that UV maps remain coherent while preserving local precision. Evaluation on DensePose COCO demonstrates consistent improvement, regardless of the chosen 2D human pose model. Whole-body poses offer better constraints by incorporating additional details about the hands and feet. Conditioning UV maps with human pose reduces invalid mappings and enhances anatomical plausibility. In addition, we highlight inconsistencies in the ground-truth annotations.
