Toward Interactive Multi-User Extended Reality Using Millimeter-Wave Networking
Jakob Struye, Sam Van Damme, Nabeel Nisar Bhat, Arno Troch, Barend Van Liempd, Hany Assasa, Filip Lemic, Jeroen Famaey, Maria Torres Vega
TL;DR
This paper analyzes the feasibility of interactive multi-user XR over millimeter-wave networks and argues that current mmWave capabilities fall short of the extreme data-rate, latency, and reliability requirements. It outlines a collaborative XR framework with edge-based content generation and dense mmWave access, detailing architectural and QoS demands. The authors identify key research directions—proactive receive-side beamforming, reconfigurable intelligent surfaces, ultra-low-latency channel access, integrated sensing and communication, end-to-end streaming, and human-centric perception—to bridge the gap toward truly wireless XR. The work highlights the practical significance of these directions for enabling immersive shared experiences across co-located and remote users, with a realistic appraisal of current hardware limitations and path forward.
Abstract
Extended Reality (XR) enables a plethora of novel interactive shared experiences. Ideally, users are allowed to roam around freely, while audiovisual content is delivered wirelessly to their Head-Mounted Displays (HMDs). Therefore, truly immersive experiences will require massive amounts of data, in the range of tens of gigabits per second, to be delivered reliably at extremely low latencies. We identify Millimeter-Wave (mmWave) communications, at frequencies between 24 and 300 GHz, as a key enabler for such experiences. In this article, we show how the mmWave state of the art does not yet achieve sufficient performance, and identify several key active research directions expected to eventually pave the way for extremely-high-quality mmWave-enabled interactive multi-user XR.
