Collaborative Learning for 3D Hand-Object Reconstruction and Compositional Action Recognition from Egocentric RGB Videos Using Superquadrics
Tze Ho Elden Tse, Runyang Feng, Linfang Zheng, Jiho Park, Yixing Gao, Jihie Kim, Ales Leonardis, Hyung Jin Chang
TL;DR
The paper tackles joint 3D hand-object reconstruction and interaction recognition from egocentric RGB videos, introducing a collaborative two-branch framework that fuses 3D geometric cues with appearance features. Superquadrics are employed as a compact, template-free 3D object representation, enabling dense object geometry recovery and improved action recognition, especially under compositional, unseen-object splits. The methodology integrates a Transformer-based appearance branch, a geometric branch that first reconstructs object shapes via superquadrics and then predicts hand poses, and a compositional reasoning module that predicts verb and noun labels before an interaction decoder for final action classification. Extensive experiments on H$2$O and FPHA show state-of-the-art performance in both standard and compositional settings, highlighting the value of explicit 3D geometric reasoning for generalization to unseen objects and actions. The work advances template-free 3D hand-object understanding and demonstrates practical impact for AR/VR and embodied AI, while also outlining limitations related to shape complexity and template quality that future work could address with deformable shape models and articulated object representations.
Abstract
With the availability of egocentric 3D hand-object interaction datasets, there is increasing interest in developing unified models for hand-object pose estimation and action recognition. However, existing methods still struggle to recognise seen actions on unseen objects due to the limitations in representing object shape and movement using 3D bounding boxes. Additionally, the reliance on object templates at test time limits their generalisability to unseen objects. To address these challenges, we propose to leverage superquadrics as an alternative 3D object representation to bounding boxes and demonstrate their effectiveness on both template-free object reconstruction and action recognition tasks. Moreover, as we find that pure appearance-based methods can outperform the unified methods, the potential benefits from 3D geometric information remain unclear. Therefore, we study the compositionality of actions by considering a more challenging task where the training combinations of verbs and nouns do not overlap with the testing split. We extend H2O and FPHA datasets with compositional splits and design a novel collaborative learning framework that can explicitly reason about the geometric relations between hands and the manipulated object. Through extensive quantitative and qualitative evaluations, we demonstrate significant improvements over the state-of-the-arts in (compositional) action recognition.
