Col is PSPACE-complete on Triangular Grids
Kyle Burke, Craig Tennenhouse
TL;DR
Col is a two-player graph coloring game; the paper proves $PSPACE$-completeness on triangular grid graphs via a reduction from $B2CL$, using a modular tile-based gadget construction where each logical component is realized as an $8\times 8$ gadget tile connected by $WIRE$ gadgets. It relies on planarity from the source problem and introduces techniques to ensure the constructed instance is reachable from an empty board via MAKEUP, REDPLAYS, and EVEN tiles. The main contribution extends hardness of Col to a structured graph family and provides a polynomial-size, grid-aligned embedding, highlighting the robustness of computational hardness for this game. The result constrains expectations for efficient algorithms and informs hardness considerations for grid-based impartial games.
Abstract
We demonstrate that Col is PSPACE-complete on triangular grid graphs via a reduction from Bounded Two-Player Constraint Logic. This is the most structured graph family that Col is known to be computationally hard for.
