The interplay of user preference and precision in different gaze-based interaction methods
Björn Rene Severitt, Yannick Sauer, Alexander Neugebauer, Rajat Agarwala, Nora Castner, Siegfried Wahl
TL;DR
This paper investigates how user preference and precision interact across four gaze-based interaction methods in a VR visual search game. The authors compare dwell-time selection, head-confirmation, nod gestures, and smooth pursuit, using a 52-participant study with subjective NASA-TLX and objective performance metrics. They find significant method-dependent differences in workload, search time, and scoring, with nod generally yielding the best scores and smooth pursuit showing higher mental demand and lower accuracy, while preferences differ by gender. The results underscore the value of customizable, context-aware gaze interfaces to boost accessibility, usability, and satisfaction, and point to potential trade-offs when designing gaze-driven systems for real-world scenarios.
Abstract
In this study, we investigated gaze-based interaction methods within a virtual reality game with a visual search task with 52 participants. We compared four different interaction techniques: Selection by dwell time or confirmation of selection by head orientation, nodding or smooth pursuit eye movements. We evaluated both subjective and objective performance metrics, including NASA-TLX for subjective task load as well as time to find the correct targets and points achieved for objective analysis. The results showed significant differences between the interaction methods in terms of NASA TLX dimensions, time to find the right targets, and overall performance scores, suggesting differential effectiveness of gaze-based approaches in improving intuitive system communication. Interestingly, the results revealed gender-specific differences, suggesting interesting implications for the design of gaze-based interaction paradigms that are optimized for different user needs and preferences. These findings could help to develop more customized and effective gaze interaction systems that can improve accessibility and user satisfaction.
