CamCtrl3D: Single-Image Scene Exploration with Precise 3D Camera Control
Stefan Popov, Amit Raj, Michael Krainin, Yuanzhen Li, William T. Freeman, Michael Rubinstein
TL;DR
CamCtrl3D addresses the challenge of generating immersive fly-through videos from a single image and a 3D camera path by extending a pretrained latent video diffusion model with four conditioning streams. A ControlNet-style fusion combines raw extrinsics, camera rays, re-projected initial image, and a global 3D representation via 2D↔3D transformers to achieve geometry-aware view synthesis. The authors introduce a metric balancing overall video quality with detail preservation, calibrate datasets to metric scales, and demonstrate state-of-the-art results on RealEstate10K and DL3DV with a final model trained on 10K posed videos. This yields high-fidelity, 3D-consistent fly-throughs with relatively modest data requirements, advancing practical single-image scene exploration.
Abstract
We propose a method for generating fly-through videos of a scene, from a single image and a given camera trajectory. We build upon an image-to-video latent diffusion model. We condition its UNet denoiser on the camera trajectory, using four techniques. (1) We condition the UNet's temporal blocks on raw camera extrinsics, similar to MotionCtrl. (2) We use images containing camera rays and directions, similar to CameraCtrl. (3) We reproject the initial image to subsequent frames and use the resulting video as a condition. (4) We use 2D<=>3D transformers to introduce a global 3D representation, which implicitly conditions on the camera poses. We combine all conditions in a ContolNet-style architecture. We then propose a metric that evaluates overall video quality and the ability to preserve details with view changes, which we use to analyze the trade-offs of individual and combined conditions. Finally, we identify an optimal combination of conditions. We calibrate camera positions in our datasets for scale consistency across scenes, and we train our scene exploration model, CamCtrl3D, demonstrating state-of-theart results.
