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A Path Variant of the Explorer Director Game on Graphs

Abigail Raz, Paddy Yang

TL;DR

This work introduces the path-length variant of the Explorer-Director game, defining $f_p(G,v)$ and comparing it with the classical $f_d(G,v)$. It proves that bipanpositionable graphs force $f_p(G,v)=4$, while hypercubes exhibit small $f_p$ values but potentially larger $f_d$ values, and constructs the CF$_n$ family where $f_p$ can greatly exceed $f_d$, and vice versa. The results provide upper and lower bounds, exact values for several regimes, and show that $f_p$ and $f_d$ can have arbitrarily large discrepancies, motivating further classification and exploration across graph families. The work advances understanding of path-based exploration games and opens questions about ratio growth, classification, and non-adaptive strategies in graph-theoretic pursuit games.

Abstract

The Explorer Director game, first introduced by Nedev and Muthukrishnan (2008), simulates a Mobile Agent exploring a ring network with an inconsistent global sense of direction. The two players, the Explorer and the Director, jointly control the movement of a token on the graph. During each turn, the Explorer calls any valid distance, $d$, with the aim of maximizing the number of vertices the token visits, and the Director moves the token to any vertex distance $d$ away with the aim of minimizing the number of visited vertices. The game, on graph $G$ with starting vertex $v$, ends when no new vertices could be visited assuming both players are playing optimally, and we denote the total number of visited vertices by $f_d(G,v)$. Since 2008, many authors have explored $f_d(G,v)$ for various graph families as well as analyses of complexity. In this work, we study a variation of this game focused on path lengths rather than distances. In this variant, if the token is on vertex $u$, the Explorer is now allowed to select any valid \emph{path length}, $l$, and the Director can now move the token to any vertex $v$ such that $G$ contains a $uv$ path of length $l$. The corresponding parameter is denoted by $f_p(G,v)$. In this paper, we explore how far apart $f_d(G,v)$ and $f_p(G,v)$ can be for various graph families, proving that for any $n$ there are graphs $G$ and $H$ with $f_p(G,v)-f_d(G,v)>n$ and $f_d(G,v)-f_p(G,v)>n$.

A Path Variant of the Explorer Director Game on Graphs

TL;DR

This work introduces the path-length variant of the Explorer-Director game, defining and comparing it with the classical . It proves that bipanpositionable graphs force , while hypercubes exhibit small values but potentially larger values, and constructs the CF family where can greatly exceed , and vice versa. The results provide upper and lower bounds, exact values for several regimes, and show that and can have arbitrarily large discrepancies, motivating further classification and exploration across graph families. The work advances understanding of path-based exploration games and opens questions about ratio growth, classification, and non-adaptive strategies in graph-theoretic pursuit games.

Abstract

The Explorer Director game, first introduced by Nedev and Muthukrishnan (2008), simulates a Mobile Agent exploring a ring network with an inconsistent global sense of direction. The two players, the Explorer and the Director, jointly control the movement of a token on the graph. During each turn, the Explorer calls any valid distance, , with the aim of maximizing the number of vertices the token visits, and the Director moves the token to any vertex distance away with the aim of minimizing the number of visited vertices. The game, on graph with starting vertex , ends when no new vertices could be visited assuming both players are playing optimally, and we denote the total number of visited vertices by . Since 2008, many authors have explored for various graph families as well as analyses of complexity. In this work, we study a variation of this game focused on path lengths rather than distances. In this variant, if the token is on vertex , the Explorer is now allowed to select any valid \emph{path length}, , and the Director can now move the token to any vertex such that contains a path of length . The corresponding parameter is denoted by . In this paper, we explore how far apart and can be for various graph families, proving that for any there are graphs and with and .
Paper Structure (9 sections, 14 theorems, 13 equations)

This paper contains 9 sections, 14 theorems, 13 equations.

Key Result

Theorem 1

NM For any vertex $v$ in $C_n$ we have

Theorems & Definitions (29)

  • Theorem 1
  • Definition 1
  • Theorem 2
  • Theorem 3
  • Corollary 1
  • Definition 2
  • Definition 3
  • Definition 4
  • Theorem 4
  • proof
  • ...and 19 more