$G$-systems and 4E Cognitive Science
Vadim K. Weinstein
TL;DR
The paper develops $G$-systems, a discrete-time dynamical-systems framework with a coupling operation $*$, to ground 4E cognitive science in rigorous mathematics. It defines reducibility and emergence, and introduces a dependence atom $=\!(A;B)$ to capture when one set of variables determines another over a context $ extbf{C}$, along with a decomposition theorem linking these notions. Intervention and causality are formulated via a substitution operation $\mathbf{g}[\mathbf{s}]$ and a Pearl-like causal influence relation $c(A,B)$, enabling analysis of agent–environment loops beyond acyclic graphs. Collectively, the work provides a principled foundation for analyzing attunement, affordances, and emergent cognition in embodied, environment-coupled systems, with potential applications to robotics, AI, and cognitive modeling.
Abstract
We introduce a class dynamical systems called $G$-systems equipped with a coupling operation. We use $G$-systems to define the notions of dependence (borrowed from dependence logic) and causality (borrowed from Pearl) for dynamical systems. As a converse to coupling we define decomposition or ``reducibility''. We give a characterization of reducibility in terms of the dependence "atom". We do all this with the motivation of developing mathematical foundations for 4E cognitive science, see introductory sections.
