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OmniManip: Towards General Robotic Manipulation via Object-Centric Interaction Primitives as Spatial Constraints

Mingjie Pan, Jiyao Zhang, Tianshu Wu, Yinghao Zhao, Wenlong Gao, Hao Dong

TL;DR

OmniManip tackles the gap between VLM-based commonsense and precise 3D manipulation by introducing an object-centric canonical space and interaction primitives $\mathcal{O}=\{\mathbf{p},\mathbf{v}\}$ to encode where and how to interact. It implements a dual closed-loop system that plans via primitive resampling, interaction rendering, and VLM validation, and executes with real-time 6D pose tracking to optimize the end-effector pose $P^{ee*}$ under spatial and collision constraints $\mathcal{L}_C$, $\mathcal{L}_{\text{collision}}$, and $\mathcal{L}_{\text{path}}$ without fine-tuning the VLM. The approach achieves strong zero-shot generalization across 12 open-vocabulary tasks and enables automatic generation of demonstration data for imitation learning, illustrating a scalable path toward data-efficient, open-world robotic manipulation. This work provides a robust framework for bridging high-level reasoning with fine-grained 3D control in unstructured environments, with potential to accelerate large-scale robotic data generation and deployment.

Abstract

The development of general robotic systems capable of manipulating in unstructured environments is a significant challenge. While Vision-Language Models(VLM) excel in high-level commonsense reasoning, they lack the fine-grained 3D spatial understanding required for precise manipulation tasks. Fine-tuning VLM on robotic datasets to create Vision-Language-Action Models(VLA) is a potential solution, but it is hindered by high data collection costs and generalization issues. To address these challenges, we propose a novel object-centric representation that bridges the gap between VLM's high-level reasoning and the low-level precision required for manipulation. Our key insight is that an object's canonical space, defined by its functional affordances, provides a structured and semantically meaningful way to describe interaction primitives, such as points and directions. These primitives act as a bridge, translating VLM's commonsense reasoning into actionable 3D spatial constraints. In this context, we introduce a dual closed-loop, open-vocabulary robotic manipulation system: one loop for high-level planning through primitive resampling, interaction rendering and VLM checking, and another for low-level execution via 6D pose tracking. This design ensures robust, real-time control without requiring VLM fine-tuning. Extensive experiments demonstrate strong zero-shot generalization across diverse robotic manipulation tasks, highlighting the potential of this approach for automating large-scale simulation data generation.

OmniManip: Towards General Robotic Manipulation via Object-Centric Interaction Primitives as Spatial Constraints

TL;DR

OmniManip tackles the gap between VLM-based commonsense and precise 3D manipulation by introducing an object-centric canonical space and interaction primitives to encode where and how to interact. It implements a dual closed-loop system that plans via primitive resampling, interaction rendering, and VLM validation, and executes with real-time 6D pose tracking to optimize the end-effector pose under spatial and collision constraints , , and without fine-tuning the VLM. The approach achieves strong zero-shot generalization across 12 open-vocabulary tasks and enables automatic generation of demonstration data for imitation learning, illustrating a scalable path toward data-efficient, open-world robotic manipulation. This work provides a robust framework for bridging high-level reasoning with fine-grained 3D control in unstructured environments, with potential to accelerate large-scale robotic data generation and deployment.

Abstract

The development of general robotic systems capable of manipulating in unstructured environments is a significant challenge. While Vision-Language Models(VLM) excel in high-level commonsense reasoning, they lack the fine-grained 3D spatial understanding required for precise manipulation tasks. Fine-tuning VLM on robotic datasets to create Vision-Language-Action Models(VLA) is a potential solution, but it is hindered by high data collection costs and generalization issues. To address these challenges, we propose a novel object-centric representation that bridges the gap between VLM's high-level reasoning and the low-level precision required for manipulation. Our key insight is that an object's canonical space, defined by its functional affordances, provides a structured and semantically meaningful way to describe interaction primitives, such as points and directions. These primitives act as a bridge, translating VLM's commonsense reasoning into actionable 3D spatial constraints. In this context, we introduce a dual closed-loop, open-vocabulary robotic manipulation system: one loop for high-level planning through primitive resampling, interaction rendering and VLM checking, and another for low-level execution via 6D pose tracking. This design ensures robust, real-time control without requiring VLM fine-tuning. Extensive experiments demonstrate strong zero-shot generalization across diverse robotic manipulation tasks, highlighting the potential of this approach for automating large-scale simulation data generation.
Paper Structure (12 sections, 5 equations, 7 figures, 4 tables, 1 algorithm)

This paper contains 12 sections, 5 equations, 7 figures, 4 tables, 1 algorithm.

Figures (7)

  • Figure 1: Overview framework. Given instruction and RGB-D observation marked by VFM, VLM firstly filters task-related objects and partitions the task into stages. For each stage, VLM extracts object-centric canonical interaction primitives as spatial constraints in a closed-loop manner. For execution, the trajectory is optimized by constraints and updated in a closed loop using a 6D Pose Tracker.
  • Figure 2: Interaction points generation.
  • Figure 3: Interaction directions extraction.
  • Figure 4: Stability analysis of interaction primitives. Visualization of planning and corresponding execution results across different methods, demonstrated using the 'Pour tea' as a case study.
  • Figure 5: Qualitative analysis of the impact of viewpoints on the performance, using 'Recycle the battery' as a case study.
  • ...and 2 more figures